psb and alter your texture there, not in DDS files. Probably there are better tricks to avoid this issue.Ĥ:39:17 GMT -5 tinytim said:Keep your original work either in. I have seen many B8G8R8A8 skin files that currently work perfectly in game. But mine is a temporary solution for ones that would like to view their textures without 'weird noises' in game.
Since we cannot generate a body package that supports BC3/DXT5 (at least I don't know how to), I won't be uploading my skins yet. Such old skin packages I am talking about are supposed to give warning: 'Your texture must be saved with BC3/DXT5 compression' when you import an unsupported format file. If you get this B8G8R8A8 warning when you import, look for an older package.
It might be applied but you haven’t noticed a difference My skin was very subtle but comparing my sims with and without it I noticed the difference. If it was non-default then you’d apply it through skin details. Go to S4Studio and open a relatively old skin package from mods. If it’s default it’s already applied to your sims, that’s what default means. Change it to 'BC3 RGBA | interpolated alph'a and save. Your default is probably set as '8.8.8.8 BGRA | unsigned' I guess, as S4Studio was supporting skins and some other textures in this format recently. NVIDIA window will be popped up as always. psb and alter your texture there, not in DDS files.įile -> Save As -> DDS.